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Cadgroup RPC Objects

Cadgroup Autodesk Authorised Value Added Reseller

RPC Objects - Overview

Overview

Traditional visual mediums are burdened with non-existent or expensive, time-consuming alternatives for manipulating 3D image-object information. The RPC advantage boils down to speed, image quality and ease of use. RPC allows design professionals to quickly add detailed objects to their virtual environments without sacrificing render times or requiring the user to learn complicated software.

The Visualization Software Industry Supports RPC

Thousands of designers around the world use RPC because it provides a way to represent complex objects in computer visualization projects without relying on polygonal geometry. As a result, RPC delivers faster rendering times and better image quality over traditional geometry-based solutions. The use of continuously updated and synthesized image data creates a stunningly effective 3D illusion, freeing you to realize your vision to its fullest by placing as many people, trees, shrubs, or other RPC objects into scenes as needed to bring them to life.

Applications that Support RPC Technology

RPC technology has been integrated seamlessly into Autodesk VIZ, 3ds max, Autodesk Architectural Desktop (ADT), Autodesk Civil 3D, Autodesk Revit and others. This allows the user to take full advantage of the power of RPC with no additional software. RPC technology is currently supported via a plug-in for Maxon's Cinema 4D R9, Newtek's Lightwave and Adobe Photoshop®.

How It Works

RPC technology uses high quality image data combined with minimal polygonal geometry to create the illusion of 3D. By synthesizing image data as the camera moves through the scene, images effectively reproduce the appearance of a 3-Dimensional object without relying on complex polygonal geometry. A remarkably simple user interface makes the placement of RPC content a simple click-to-place operation. An icon is first used to orient RPC content within the geometry of your scene, and at render time, the RPC plug-in calculates the viewing angle of the RPC object relative to the virtual camera. The appropriate corresponding images are then synthesized, creating the illusion that a complete 3D object exists in the scene.

 
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